Sunday, October 31, 2010

Final Internal Render

SECTIONRAMP/TANK VIEW

Final External Renders

WEST ELEVATIONEAST ELEVATIONTOP VIEW BACK ELEVATION
FRONT ELEVATION

The Vitraquarium

My initial Idea for the reinvention of the Vitra Museum was Reflection. I wanted to have the building submerged in water, recreating the reflection underwater. The concept was to mirror the building. I wanted the external structure of the building to stay the same; however the internal structures to become a viewing room to the aquarium that was to be submerged underwater. The underwater levels of the building were to be an upside down mirrored version of the Vitra. The internal structure was to focus mainly on the spiral staircases, allowing viewing rooms to exist in many different areas and from many different angles of both the original Vitra, and the underwater extension. My idea was that the Vitra would be completely gutted, and have tanks running through the building surrounded by the spiral staircases or ramps.

After being inspired by the Reichstag dome, in addition to the Vitra museum, my re-design concept changed dramatically. The Reichstag dome is a glass dome constructed on top of the rebuilt Reichstag building in Berlin. It was designed by architect Norman Foster and built to symbolize the reunification of Germany. The distinctive appearance of the dome has made it a prominent landmark in Berlin. This is reminiscent of architecture by Frank Gehry. Although Frank Gehry’s work falls within the style of Deconstructivism, the use of modern ideas and materials is always evident, and a unique approach to design can be found in architecture by both of these influential men.

My design changed from an underwater structure, to an above ground funnel shaped tank, with a ramp spiraling around, acting as a viewing platform and also as a ramp that starts at ground level and travels all the way around to the top of the tank, at above the water level.

This design was formed by the use of Gehry’s unique design concepts as well as the use of deconstructivisim. Slowly removing parts of the Vitra until it was stripped back to the curvilinear form of the spiral stairs; in addition to my redesign inspiration and my initial idea of ‘reflection’, a new design was born. The ‘VITRAQUARIUM’.

Test Renders



Wednesday, October 6, 2010

Vitra Design Museum Progress


We have made some progress with the modelling of the Vitra Museum, however are battling with sketchup when it comes to the stairs. It is causing some frustration!

Wednesday, September 29, 2010

Frank Gehry's Dancing House




Construction on the dancing house began in 1992 and was completed in 1996. Commissioned by the czech ex-president Vaclav Havel who lived in the neighbouring property for early childhood. Jean Nouvel was the first architect asked to design a building on the 491sq meter site, however declined the invitation due to the small size of the site, Frank Gehry took on the challenge. Gehry had an almost unlimited budget, because the Dutch Bank ING wanted to create an icon in Prague.
The building is an example of deconstructivist architecture, with an unusual shape. The two towers reflects a ’Ginger Rogers‘ and ‘Fred Astair‘ dancing together. The dancing house also know as ‘Fred and Ginger‘ is constructed from 99 concrete panels each require its own unique wooden form due to their individuality in shape and size.

IDEAS FOR RE-INVENTING THE VITRA MUSEUM

My initial idea for re-inventing the Vitra museum is 'REFLECTION'. I want to have the building submerged in water, recreating the reflection. The concept is to mirror the the building, having the mirror veiw built underwater. I want the external structure of the underwater half of the building to mirror the external structure of the original building, however acting as a viewing room to the marine life. The internal structure will be edited to compliment the original design of the building, however be its own seperate structure.

Sunday, August 22, 2010

Skittle's Habitat

These are the two textures used on my model. The Splattered paint is on the top of the mushrooms, and the stem is made from Bronze, so skittle can't ruin his home. The textures were created using photo shop and a series of its tools, the most important being offset and stamp.







Saturday, August 21, 2010

BuildAR Sreenshots

This was a test, using a simple model supplied by BuildAR.


This is my creature habitat displayed using buildAR. I tried using .obj files, however was unsuccessful. This is a .3ds file, which works, however doesn't display my applied materials.






Friday, August 20, 2010

Test 3D Layar model

Model was uploaded to yahoo pipes along with .jpg and the relevant coordinates of my site. A problem occured, which josh later resolved. The file name had capital letters. For some reason it will not work with capital letters, after this issue was resolved, the model was correctly upload and viewable through layar.

Saturday, August 14, 2010

Significant Architect - Carlo Scarpa

Carlo Scarpa was a virtuoso of light, a master of detail, and a connoisseur of materias. Today he is known as a master of twentieth century architecture.

Carlo Scarpa was born in Venice on June 2, 1906. He was an Italian architect, influenced by the materials, landscape, and the history of Venetian culture, and Japan. Scarpa was also a glass and furniture designer of note. Carlo attended the Royal Academy of Fine Arts. After receiving his diploma in 1926, Carlo Scarpa began teaching architectural drawing at the Academy. Carlo Scarpa never completed a full-scale architectural education and was never recognized as an architect. After receiving his diploma he then began his career at the Royal Superior Institute of Architecture of Venice (successively Architectural Institute of Venice University) as assistant to Prof. G. Cirilli. He possessed an exceptional understanding of raw materials, and from 1933 to 1947, was artistic director of Venini - one of the most renowned producers of Venetian glass before he began the quest of his career as an architect. During the years 1954-64 he gave annual lessons to Fulbright scholarship holders in Rome. In 1956 he won the National Olivetti Award for Architecture and in 1962 the IN-ARCH National Award for Architecture for the Castelvecchio Museum of Verona. In 1972 he became the Director of the Architectural Institute of Venice University.

At the time of his death in 1978 at the age of 72, Carlo Scarpa was at the height of his fame and influence. His work possessed mystery and ambiguity in the history of modern architecture and design. It cannot easily be analysed, despite attempts by numerous architects and historians.

Carlo Scarpa’s buildings and projects continue to influence and inspire architects and students around the world. Known as the “Frank Lloyd Wright of Italy”, Scarpa’s decorative style has become a model for architects seeking to revive craftsmanship and the use of luscious materials in a contemporary manner.



Brion Monumental complex consists of a series of elements in reinforced concrete, each one geometrically and thoughtfully positioned to the other: the shrine at the entrance of the cemetry. The composition of the Brion monuental complex calls to mind the atmosphere of an simulated Japanese landscape, a series of pavilions inserted into a topography without perceptible structure.






Carlo Scarpa was commissioned to work on the Fondazione Querini Stampalia in Venice. These area of interest to me is the staircase to the water. The floor of the structure was periodically flooded by high tides and made intirely inaccessible. Carlo Scarpa's design incorporated the original structure with massive stone treads, leading to two water entrances secured by large metal gates. It creates a unity between the structure and the cause of its possible demise - the Venetian canal.