Sunday, August 22, 2010

Skittle's Habitat

These are the two textures used on my model. The Splattered paint is on the top of the mushrooms, and the stem is made from Bronze, so skittle can't ruin his home. The textures were created using photo shop and a series of its tools, the most important being offset and stamp.







Saturday, August 21, 2010

BuildAR Sreenshots

This was a test, using a simple model supplied by BuildAR.


This is my creature habitat displayed using buildAR. I tried using .obj files, however was unsuccessful. This is a .3ds file, which works, however doesn't display my applied materials.






Friday, August 20, 2010

Test 3D Layar model

Model was uploaded to yahoo pipes along with .jpg and the relevant coordinates of my site. A problem occured, which josh later resolved. The file name had capital letters. For some reason it will not work with capital letters, after this issue was resolved, the model was correctly upload and viewable through layar.

Saturday, August 14, 2010

Significant Architect - Carlo Scarpa

Carlo Scarpa was a virtuoso of light, a master of detail, and a connoisseur of materias. Today he is known as a master of twentieth century architecture.

Carlo Scarpa was born in Venice on June 2, 1906. He was an Italian architect, influenced by the materials, landscape, and the history of Venetian culture, and Japan. Scarpa was also a glass and furniture designer of note. Carlo attended the Royal Academy of Fine Arts. After receiving his diploma in 1926, Carlo Scarpa began teaching architectural drawing at the Academy. Carlo Scarpa never completed a full-scale architectural education and was never recognized as an architect. After receiving his diploma he then began his career at the Royal Superior Institute of Architecture of Venice (successively Architectural Institute of Venice University) as assistant to Prof. G. Cirilli. He possessed an exceptional understanding of raw materials, and from 1933 to 1947, was artistic director of Venini - one of the most renowned producers of Venetian glass before he began the quest of his career as an architect. During the years 1954-64 he gave annual lessons to Fulbright scholarship holders in Rome. In 1956 he won the National Olivetti Award for Architecture and in 1962 the IN-ARCH National Award for Architecture for the Castelvecchio Museum of Verona. In 1972 he became the Director of the Architectural Institute of Venice University.

At the time of his death in 1978 at the age of 72, Carlo Scarpa was at the height of his fame and influence. His work possessed mystery and ambiguity in the history of modern architecture and design. It cannot easily be analysed, despite attempts by numerous architects and historians.

Carlo Scarpa’s buildings and projects continue to influence and inspire architects and students around the world. Known as the “Frank Lloyd Wright of Italy”, Scarpa’s decorative style has become a model for architects seeking to revive craftsmanship and the use of luscious materials in a contemporary manner.



Brion Monumental complex consists of a series of elements in reinforced concrete, each one geometrically and thoughtfully positioned to the other: the shrine at the entrance of the cemetry. The composition of the Brion monuental complex calls to mind the atmosphere of an simulated Japanese landscape, a series of pavilions inserted into a topography without perceptible structure.






Carlo Scarpa was commissioned to work on the Fondazione Querini Stampalia in Venice. These area of interest to me is the staircase to the water. The floor of the structure was periodically flooded by high tides and made intirely inaccessible. Carlo Scarpa's design incorporated the original structure with massive stone treads, leading to two water entrances secured by large metal gates. It creates a unity between the structure and the cause of its possible demise - the Venetian canal.

Friday, August 6, 2010

INTRODUCTION TO SKITTLE

SKITTLE APPEARS TO BE VERY SWEET NATURED. BUT DONT BE FOOLED BY SKITTLES CHARM. SHE IS VERY DESTRUCTIVE, AND LOVES CAUSING HAVOC. I HAVE A FEW IDEAS OF HOW I ENVISIONED SKITTLES HABITAT. ONE WAS MUSHROOM HOUSES WHERE SKITTLE COULD EXPRESS HER DETRUCTIVE NATURE IN AN ARTISTIC WAY, THE OTHER IS A SMALL WOODEN SHACK FILLED WITH BREAKABLES FOR SKITTLE TO SMASH.

INTRODUCTION TO SPIKE

SPIKE IS A BABY DRAGON. HE IS VERY SWEET NATURED, ALTHOUGH CLUMSY. HE CAN'T FLY YET, BUT HE IS VERY ACTIVE. I PICTURE HIS HABITAT TO CONSIST OF A DARK, DAMP CAVE WHICH OPENS OUT TO A CREEK. SURROUNDING THE CREEK ARE TREES WITH HANGING VINES FOR HIM TO SWING FROM. I IMAGINE THAT SPIKE LOVES TO SPLASH AROUND IN THE SWAMP.
THESE ARE SOME IMAGES THAT HAVE INSPIRED SPIKES HABITAT.

SPORE CREATURES


SPIKE IS A BABY DRAGON OF SORTS. HE IS YOUNG AND PLAYFUL AND LOVES TO BE ACTIVE, ALTHOUGH HE IS VERY SHY. i PICTURE HIS HABITAT TO BE A CAVE FOR HIM TO HIDE IN, SET AMOUNGST VINES FOR HIM TO SWING FROM AND A POND FOR HIM TO JUMP AND SWIN IN.


SKITTLE IS A VERY CHEEKY DESTRUCTIVE CREATURE. HE IS NOT MALICIOUS, JUST LIKES TO BREAK THINGS. I PICTURE HIS HABITAT TO BE SLIGHTLY CHAOTIC, WITH ELEMENTS THAT HE CAN EASILY BREAK.


PIXIE IS A STRAWBERRY. SHE MAY LOOK INNOCENT, BUT SHE IS ACTUALLY QUITE EVIL. GIVE HER THE CHANCE AND SHE WILL BITE YOU WITH HER FEET NIPPERS. HER HABITAT IS A STRAWBERRY BUSH, FILLED WITH THORNS. A DEFENCE MECHANISM, SO PEOPLE DONT MISTAKE HER FOR AND EDIBLE SNACK.


MINX IS A BIG CLUMSY HOOVED CRETURE. I PICTURE HER HABITAT TO BE BIG OPEN FEILDS, WITH NOTHING SHE CAN RUN INTO.


BUBBLES IS A BIG BOUNCY, FLYING BALL. SHE IS A VERY PEACEFUL CREATURE. HER HABITAT WOULD BE IN THE FORM OF BIG WHITE FLUFFY CLOUDS, OR A FEILD OF FLOWERS.

PAPER FOLDING AND DIGITAL MODEL 2

PAPER FOLDING AND DIGITAL MODEL